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Searching for:- Author=Camille McCue
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Tween Programming Literacy via Videogame Construction: Genre Interests and Gender
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Computer programming is a literacy that may be equally as critical as reading and writing in the Information Age. However, few students experience programming opportunities in the middle grades. This paper reports on action research conducted with...
Tween Avatars: What do online personas convey about their makers?
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Within online communities, students can employ alternate personas, or "avatars," to represent themselves. In the classroom, avatar-building provides educators a concrete representation of the abstractions of how students "see themselves" -...
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