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Using Flash and XML for Rapid Production of Personalized Materials
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
This project was undertaken to introduce new faculty to the technology resources available at Miami University. Using Flash MX 2004 and XML, it was possible to combine all the commonalities faculty have with specific personal data on a single CD....
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Customization, Personalization and Randomization: Making Online Interactions Mean Something
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2006:1 , October 2006
The production of effective and inexpensive interactive learning objects is a constant challenge for any institution's instructional development team. In this presentation, two Instructional Technologists share their strategies for customizing and...
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Customization, Personalization and Randomization: Making Interactions Mean Something
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
The production of effective and inexpensive interactive learning objects is a constant challenge for any institution's instructional development team. In this presentation, two Instructional Technologists share their strategies for customizing and...
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Architecting Flash Video to Personalize the End-User Experience.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
In years past, Miami University has used a combination of XML and Flash to deliver orientation material to the faculty with a personal spin. Because most faculty have recently arrived in the neighborhood, and they do not yet have broadband service...
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Video Annotation System and Formative Assessment Tool Using Flash Media Server
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
This project was undertaken to help faculty in the School of Music critique performances their students had inside and outside of the university studio setting. Though initial system proved faulty for its desired application in music, the author...
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Making Interactions Mean Something: One Year Later
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
The production of effective and inexpensive interactive learning objects is a constant challenge for any institution’s instructional development team. In this the author shares his strategies for customizing and randomizing learning activities to...
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Teaching Sustainable Yield Concepts using Flash Media Server and Adobe Flex
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
The authors were faced with a challenge of re-creating a real-time simulation used to teach undergraduate students the concept of sustaining wildlife populations in a modern society. Using a combination of Adobe Flex and Flash Media Server, the...
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Advanced Authoring, Engaging Learners
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2010:1 , Oct 18, 2010
Advanced Authoring will showcase and discuss interactive learning objects built for clients including Miami University, Northern Arizona University, Standford, South University, Argosy University and the Art Institutes. In addition future direction...
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Making Learning More Meaningful
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2010:1 , Oct 18, 2010
The production of effective and inexpensive interactive learning objects is a constant challenge for any institution's instructional development team. In this session, the presenter will share my strategies for customizing and learning objects to...
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Advanced Authoring, Truly Interactive Learning Using the Flash Platform
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2010:1 , Oct 18, 2010
This showcase will demonstrate learning activities that truly engage the learner. Built using the Flash platform, various examples of interactions involving user participation will be shown. These include The Virtual Audience (a simulation that...
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