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Can functional brain imaging be used to explore interactivity and cognition in multimedia learning environments?
Journal of Interactive Learning Research(JILR)21:3, July 2010
This paper reviews existing methods used to address questions about interactivity, cognition and learning in multimedia learning environments. Existing behavioural and self-report methods identified include observations, audit trails, questionnaires,...
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Technologies Supporting Highly Interactive Learning Resources on the Web: An Analysis
Journal of Interactive Learning Research(JILR)12:2, 2001
Advances in desktop computer technology have made possible the development of interactive learning resources, which allow the learner to explore, experiment, and construct within graphical environments. Such resources are consistent with...
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Using Online Blogs to Develop Student Teachers' Behaviour Management Approaches
Australian Journal of Teacher Education(ISSN-0313-5373)36:5
This paper reports on a study involving 74 third and 17 fourth year student teachers enrolled in a Bachelor of Education (Primary) course at an Australian regional, multi-campus university. These pre-service primary teachers completed the single...
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Unresolved issues about ‘authentic’ online learning: Interpretations, assumptions and challenges
ascilite Conference(ASCILITE)2011:1
The focus of the symposium will be a critical exploration and examination of the notion of ‘authentic’ learning, leading to a discussion of implications and consequences for the design of online learning resources and environments. The symposium...
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Exploring the relationship between afforded learning tasks and learning benefits in 3D virtual learning environments
ascilite Conference(ASCILITE)2012:1
In this paper, we build on our previously proposed model of learning in three-dimensional virtual learning environments (3D VLEs) (Dalgarno & Lee, 2010) by exploring the relationship between learning tasks that are afforded by such environments and...
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Learning fire investigation the clean way: The virtual experience
ascilite Conference(ASCILITE)2008:1
The effective teaching of fire investigation skills presents logistical challenges because of the difficulty of providing students with access to suitable fire damaged buildings so that they can undertake authentic investigation tasks. At Charles...
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Use of media-rich real-time collaboration tools for learning and teaching in Australian and New Zealand universities
ascilite Conference(ASCILITE)2012:1
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Designing and recording machinima to illustrate professional practice scenarios
ascilite Conference(ASCILITE)2012:1
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A 2010 Snapshot of Educational Technology use by CSU students
ascilite Conference(ASCILITE)2012:1
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Uniting on-campus and distributed learners through media-rich synchronous tools: A national project
ascilite Conference(ASCILITE)2011:1
Twenty-first century university students find it increasingly difficult to commit to regular face-to- face classes, yet real-time interaction and collaboration are often essential to achieving successful learning outcomes. This paper outlines the...
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Institutional support for and barriers to the use of 3D immersive virtual worlds in higher education
ascilite Conference(ASCILITE)2011:1
Anecdotal evidence suggests that despite recognising the potential benefits of 3D immersive virtual worlds for learning and teaching, many academic staff have chosen not to adopt them, due in large part to the complex array of technical and policy...
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A 2010 Snapshot of Educational Technology use by Teaching Staff of Charles Sturt University
ascilite Conference(ASCILITE)2011:1
This paper presents a snapshot of Charles Sturt University teaching staff attitudes towards and usage of technologies for teaching and learning, drawing on an institution wide online questionnaire completed in 2010 by 246 teaching staff. One of the...
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An Australian and New Zealand scoping study on the use of 3D immersive virtual worlds in higher education
Australian Journal of Educational Technology(AJET), Jan 01, 2011
This article describes the research design of, and reports selected findings from, a scoping study aimed at examining current and planned applications of 3D immersive virtual worlds at higher education institutions across Australia and New Zealand. ...
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The interactive whiteboard: A transitional technology supporting diverse teaching practices
Australian Journal of Educational Technology(AJET), Jan 01, 2010
This article describes the findings of a qualitative study investigating teacher perspectives on the impact of interactive whiteboards (IWBs) on their classroom teaching practice, using intensive case studies focusing on six primary and secondary...
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User control and task authenticity for spatial learning in 3D environments
Australian Journal of Educational Technology(AJET), Jan 01, 2004
This paper describes two empirical studies which investigated the importance for spatial learning of view control and object manipulation within 3D environments. A 3D virtual chemistry laboratory was used as the research instrument. Subjects, who...
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Critiquing constructivist theory: (Mis)aligned (mis)application of constructivism in online learning environments
ascilite Conference(ASCILITE)2010:1
The focus of the symposium will be a critical exploration and examination of the nature of constructivist theories of learning and their consequences for the design of onlin e learning resources and environments. Further detail about the theoretical ...
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How does pre-service teacher preparedness to use ICTs for learning and teaching develop during the first two years of teacher training?
ascilite Conference(ASCILITE)2010:1
Pre-service teacher development in the use of ICT's in the classroom was one of three aspects investigated over a period of two years in a qualitative study. Data collection was performed using three semi-structured interviews (3 phases), this was...
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Influences on pre-service teachers’ preparedness to use ICTs in the classroom
ascilite Conference(ASCILITE)2008:1
The role of Information and Communication Technologies (ICTs) in the school classroom is becoming increasingly prominent, both because of the need for children to develop skills that will empower them in modern society and because of the potential...
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An Australian and New Zealand Scoping Study on the Use of 3D Immersive Virtual Worlds in Higher Education
Australasian Journal of Educational Technology (ISSN-1449-5554) 27:1
This article describes the research design of, and reports selected findings from, a scoping study aimed at examining current and planned applications of 3D immersive virtual worlds at higher education institutions across Australia and New Zealand....
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Implementing Web 2.0 Technologies in Higher Education: A Collective Case Study
Computers & Education (ISSN-0360-1315) 59:2
Web 2.0 technologies are becoming more popular in the everyday lives of students. As a result, teachers and designers have begun to explore their use in formal education. This paper presents evaluation findings from a collective case study of six...
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