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Learning “Goal Programming” Using an Interactive Multimedia Courseware: Design Factors and Students’ Preferences
Journal of Educational Multimedia and Hypermedia(JEMH)17:1, January 2008
This paper attempts to describe a research project related to Form Six students' learning "Goal Programming" using an interactive multimedia (IMM) courseware. The purpose of the study is to determine the suitability of the design in the multimedia...
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GLOOTT Model: A Pedagogically-Enriched Design Framework of Learning Environment to Improve Higher Order Thinking Skills
AACE Journal(AACEJ)14:2, April 2006
Learning object design currently leads the instructional technologist towards more effective instructional design, development and delivery of learning content. There is a considerable amount of literature discussing about the potential use of...
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A Preliminary Evaluation of Short Blended Online Training Workshop for TPACK Development Using Technology Acceptance Model
Turkish Online Journal of Educational Technology - TOJET(ISSN-1303-6521)11:3
The use of Short Blended Online Training (SBOT) for the development of Technological Pedagogical and Content Knowledge (TPACK) is a promising approach to facilitate the use of e-learning by academics. Adult learners prefer the blend of pedagogies...
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