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Searching for:- Author=Aroutis Foster
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Game-Based Learning of Physics Content: The Effectiveness of a Physics Game for Learning Basic Physics Concepts
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
Games and simulations are changing the ways in which students learn today. However, much remains unknown about the effectiveness of games to learn specific subject matter. The aim of this study was to better understand the role that games can play...
Understanding, Confidence, Perceptions, Constraints, and Affordances within a Case-Based Multimedia Environment
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
In this study, we examine the constraints, affordances, motivation and understanding that occur within a multimedia-learning environment. As part of their biology courses, fifty-seven university students from the U.S. and Africa viewed video cases...
Games and Motivation to Learn Science: Personal Identity, Applicability, Relevance and Meaningfulness
Journal of Interactive Learning Research (JILR) 19:4 , October 2008
Journal of Interactive Learning Research (JILR) 19:4 , October 2008
Game-based learning and designing has become a hot topic in educational technology. It is believed that video gaming is one way to get students engaged in learning complex and ill-structured material, holistic learning, and preparing learners for...
The Claims of Games: A Comprehensive Review and Directions for Future Research
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Educational games have become the lightning rod for learning and preparing a future skilled workforce. Both the people, who argue against and for games agree that learning is possible, but what is learned is another issue. However, the claims about...
Disciplinary Knowledge Construction while Playing a Simulation Strategy Game
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
Game-based learning has proliferated as a result of the claims people make about games and learning. Using a mixed-methods methodology, this study assesses the motivational valuing of the disciplinary knowledge and gameplay, the disciplinary...
The Process of Learning in a Simulation Strategy Game: Disciplinary Knowledge Construction
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
Game-based learning is pervasive in education. There are claims about what students learn and the process by which they learn; however, notable researchers still question what is learned from games. Using a mixed-methods approach, this study...
Designing a Game-based Learning Course: K-12 Integration and Pedagogical Model
Society for Information Technology & Teacher Education International Conference (SITE) 2011:1 , Mar 07, 2011
Society for Information Technology & Teacher Education International Conference (SITE) 2011:1 , Mar 07, 2011
While game-based learning has entered K-12 classrooms, the integration process is often not documented because of a focus on the effects of games. This paper presents results of a digital games technology integration process in a yearlong research...
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