Skip navigation

Home | About | Contact

Digital Library >

Search Results

Searching for:
Edit Search
Edit Search
New Search
New Search

One author matched your search

7 papers matched

Sorting by Relevance | Date | Popularity | Publication

Why and How Mobile Learning Can Make a Difference in the K-16 Classroom?
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
In the last two decades or so, we have witnessed the clunky transformation of early computers into ultra mobile computing devices (UMPCs), elegant smart phones, PDAs, and iPods alike. As computers morphed into tiny but powerful mobile devices, we...
More Info

A simSchool Synopsis: Can Virtual Students Train Teachers of the Future?
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
No two students are alike and novice teachers often struggle to adapt their classrooms to fit the needs of all students. Approximately 50 percent of new public school teachers quit after 5 years of teaching (National Education Association, 2008)....
More Info

How A Design Model With Behaviorist Underpinnings Can Offer A Framework For Learning, Anytime, Anywhere
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
: As mobile technologies become increasingly ubiquitous, personalized, penetrating and transforming to our everyday cultural practices and space, interest continues to grow among educators as they look for ways to use the benefits of mobile devices...
More Info

An Analysis of the Scholarship of Teaching and Learning through Problem-based Learning and Alternate Reality Gaming
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
This qualitative study focused on instructors who taught a re-designed, undergraduate technology-based course using a narrative driven, problem-based learning approach at a major university. Using Alternative Reality Gaming and Problem-based...
More Info

Examining Self-regulated Learning in Post secondary Learners through Problem based Learning (PBL) and Game play
Society for Information Technology & Teacher Education International Conference (SITE) 2011:1 , Mar 07, 2011
Helping college students to deal with real-world problems in complex and dynamic situations who can make reasoned and reflective decisions, is one of the essential goals for higher education. When students take responsibility for managing their own...
More Info

Validating the Computer Attitude Questionnaire NSF ITEST (CAQ N/I)
Society for Information Technology & Teacher Education International Conference (SITE) 2011:1 , Mar 07, 2011
Abstract: This paper is a report on the validation of a new version of the Computer Attitude Questionnaire (CAQ) which is an instrument for measurement of student attitudes toward computers (comfort and learning with), empathy, creativity, and...
More Info

Experiencing History through Primary Sources and Online Newspapers for Middle School Social Studies Instruction
Society for Information Technology & Teacher Education International Conference (SITE) 2012:1 , Mar 05, 2012
Primary sources enable students to participate in the values and attitudes of the past and touch the lives of people whom history is written about. The Internet is a virtual gateway to an abundance of online educational resources: primary source...
More Info

The search engine has recently been updated. If you prefer you may use the old search engine.




Feedback and Suggestions please email info@editlib.org.