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2 papers matched
The gaming industry is growing very fast, also in Belgium, Sixty four percent of the Flemish yought plays computer and video games (viWTA, 2008). Students (interactum, 2007) ask teachers to integrate and use games in their teaching practice. What...
This paper is a description of “The Social Networked Teacher”-project. This research project is financed by the School of Education (Catholic University of Louvain – Belgium) and runs from 2010 – 2012 in the teacher training department of the...