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Mr. Vetro: Assessing a Collective Simulation Framework Journal of Interactive Learning Research(JILR)21:4, October 2010
Growing science apathy at the K-12 education level represents an alarming development with potentially devastating consequences at individual, societal and economic levels. Technology has been incorporated in science education without fundamentally...
Mr. Vetro: A Collective Simulation Framework World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2005:1
Growing science apathy at the K-12 education level represents an alarming development with potentially devastating consequences at individual, societal and economic levels. Surprisingly, student apathy is increasing while the general public...
Children’s Engineering and Computational Thinking Society for Information Technology & Teacher Education International Conference(SITE)2011:1
Both Engineering and Computational Thinking are recognized as keys to economic success in our global knowledge society. How soon should these be introduced in schools? The Fab@School initiative provides elementary students with hands-on...
Mr. Vetro: A Collective Simulation for Teaching Health Science International Journal of Computer-Supported Collaborative Learning (ISSN-1556-1607) 5:2
Why has technology become prevalent in science education without fundamentally improving test scores or student attitudes? We claim that the core of the problem is "how" technology is being used. Technologies such as simulations are currently not...
Computers in the Classroom: From Tool to Medium Journal of Computer-Mediated Communication (ISSN-1083-6101) 2:3
Discusses the computer as a communication medium to support learning. Illustrates the benefits of this reconceptualization in the context of having students author and play interactive simulation games and exchange them over the Internet. (RS)
Computational Thinking Patterns Annual Meeting of the American Educational Research Association (AMAERA) 2011:1
The iDREAMS project aims to reinvent Computer Science education in K-12 schools, by using game design and computational science for motivating and educating students through an approach we call Scalable Game Design, starting at the middle school...