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2 authors matched your search
- Alan Amory, Virtual Learning Spaces Project, University of KwaZulu-Natal, South Africa
- Alan Amory, University of Natal, South Africa
21 papers matched
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Web-Based Notes is an Inadequate Learning Resource
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
Development of on-line courses requires the use of appropriate educational philosophies that discourage rote learning and passive transfer of information from teacher to learner. This paper reports on the development, use and evaluation of two,...
Collaboration, Design, and Technology: Themes in the Architecture of Interactive Learning Environments
Journal of Interactive Learning Research (JILR) 12:2 , 2001
Journal of Interactive Learning Research (JILR) 12:2 , 2001
Building an Educational Adventure Game: Theory, Design, and Lessons
Journal of Interactive Learning Research (JILR) 12:2 , 2001
Journal of Interactive Learning Research (JILR) 12:2 , 2001
Creation of complex educational software involves many differ-ent activities that include the use of appropriate educational ped-agogy, development of resources, software creation and author-ing. Some authors have argued that play is part of the...
Development of a 3D Virtual Learning Environment to Address Misconceptions in Genetics
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
This paper describes the development of the genetics component of an educational adventure game, Zadarh, aimed at addressing learning misconceptions in biology, in the context of the appropriate application of theories of learning, and reflects on...
The Use of Computer Games to Address Misconceptions held by Students Regarding Photosynthesis and Respiration: Playing Zadarh
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
Abstract: The paper is based on the research finding from a research project carried out between March and November 2003. The aim of the research was to ascertain whether the usage of computer games, designed with constructivism notions in mind,...
Designing Effective Stories for Educational Games.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
A situated learning environment exploring important diseases in the African context was designed. Designers worked closely with the Game Achievement model (GAM), designed to marry educational learning objectives and storytelling. To test the...
Needs Analysis, Development and HCI Evaluation of a New Learning Management System
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
Learning Management Systems (LMS) are designed to manage students and content and while some offer communication tools, few integrate applications to support constructivist learning environments or authentic tasks. These systems also often include...
Another Country: Virtual Learning Spaces
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2003:1 , 2003
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2003:1 , 2003
This paper explores the theoretical and practical aspects involved in the development and deployment of a complex virtual learning space that includes industry standards of game development and communication technologies. In this virtual space ...
Interactive Fiction: Model Development and an Example Created with DHTML and Microsoft Agent
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2000:1 , 2000
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2000:1 , 2000
Interactive fiction (IF) appears to include both the adventure and role-playing games genres. However, Desilets (1999) defined interactive fiction as a "computer-based form of literature in which the reader plays the part of an important character,...
Writing on the Web: Technology and Implications
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 1999:1 , 1999
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 1999:1 , 1999
The Web is argued to be the next great technological tool to be used in the delivery of
educational materials. The success of virtual classrooms will depend on a number of issues
including pedagogy and the appropriate exploitation of technology....
Learning Objects: Just Say No!
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
In the late 1990's Noble in a series of papers, argues that the commodification of intellectual activity into intellectual capital resulted in the commodification of learning information. The Reusable Learning Objects (RLO) model was developed from...
Designing Games to Foster Social Network Development
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
The design and development of educational games requires an understanding of not only software and game design, but also of the associated educational theories. While many authors agree that learning can take place while playing games, more research ...
An Assessment of Learning Through the Use of a Constructivist Learning Environment
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
This publication deals with the formative testing of an educational 3D constructivist microworld designed to engage learners concerning serious diseases in the South African context. Both quantitative and qualitative methodologies were used to...
Evaluating Computer Games: Use of an Appraisal Instrument Based on the Game Object Model
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
A research instrument (questionnaire), based on the Game Object Model (GOM), is used by a team (4 participants) to evaluate one educational and seven commercial computer video game reviewed by GameSpot to be the best PC games for 2004. GOM...
Educational Game Design: A Game Designer’s Reflective Journal
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
This paper reflects on the role of the designer in the development of an educational game. The design was guided by a number of conceptual models, namely the Game Object Model (GOM) and Game Achievement Model (GAM). However, the designer brings a...
The γKhozi Game Environment: Demonstrations of Two Edventures
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
Two products of the Virtual Learning Spaces Project are demonstrated and include the game episodes entitled The Burning Ground and Food for Thought. The Burning Ground episode is designed to addresses epidemics or prevalent diseases important in the ...
Computer Games as a Learning Resource
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 1998:1 , 1998
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 1998:1 , 1998
Playing games is an important part of our social and mental development. The
computer games industry has grown swiftly, notably on the Windows95 platform, over the
past few years. The aims of this project were to: determine the types of games...
Social Constructivism in Games Based Learning in The South African Context
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
This research investigates the use of computer video games in teaching and learning of learners from disadvantaged communities and is guided by the design experiment/development research paradigm, which calls for a pragmatic epistemology that...
Playing Games: Hegemony as Enemy
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , 2008
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , 2008
Many argue that the three most influential writers today are Umberto Eco, Richard Dawkins and Noam Chomsky. In Dreaming in the Middle Ages, Eco defines the phenomena of neomedievalism to confront pop-culture in a globalised corporate world – the...
Use of Information and Communication Technology in Teaching, Learning and Administration in the Gauteng Department of Education, South Africa
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2010:1 , Jun 29, 2010
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2010:1 , Jun 29, 2010
The aim of the research was to undertake a baseline study to determine the use of electronic learning resources in Gauteng provincial schools. The baseline study used a survey instrument based on an e-maturity framework and is part of a larger...
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