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Searching for:- Author=Akira Sakamoto
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Effects of the Internet use on elementary school students f attitude toward learning.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
In this study, to examine the effects of daily Internet use of elementary school students on the attitude toward learning, a two-wave panel study was conducted with 5th and 6th-grade elementary school students. As a result, the amount of Internet...
Causal relationships between media use and information literacy
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
In order to examine if use of media (Internet, radios, TVs, or video games) improves information literacy for individuals, a three-wave panel study with junior high school students was conducted at half-year intervals. The analysis of causal...
The effects of Internet use on information literacy: A panel study with Japanese elementary school students
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
In this study with Japanese elementary school students as participants, we examined if Internet use would improve gthe skill to practically use information h (so-called ginformation literacy h). To estimate the causal relationship between the amount ...
Understanding the contexts of violent depictions in video games and their effects for media literacy education
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
In this study, we examined the relationship between aggression and the tendency to view violence depicted in video games, which referred to the previous framework of TV violence content analysis (Japanese Television Violence Study: JTVS) categories....
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