A Checklist for Evaluating the Potential of Mod Tools in Developing Role-Playing Science Learning Game
Save to My Collections
Sun Lin, H.Z. & Chiou, G.F. (2011). A Checklist for Evaluating the Potential of Mod Tools in Developing Role-Playing Science Learning Game. In S. Barton et al. (Eds.), Proceedings of Global Learn 2011 (pp. 1245-1251). AACE.
Retrieved from http://www.editlib.org/p/37326.
This study intends to develop a checklist for helping educators to evaluate the potential of mod tools to be applied in developing learning games. In the first phase, researchers developed draft version of checklist by related literature review and personal gameplay experiences; in the second phase, twenty-one participants who have experiences of modifying games were invited to help verify the draft checklist. The checklist consists of eighteen check items that were sorted into four dimensions (learning avatar, learning storyline, learning quest, and learning item), and three computer games’ mod tools were evaluated by the checklist.
- Using Gaming Literacies to Cultivate New Literacies
- Strategy for designing intrinsic educational games
- Computer Game Theories for Designing Motivating Educational Software: A Survey Study
- Usability and Playability Heuristics for Evaluation of an Instructional Game
- The Factors Influencing E-learning Adoption by Academic Staff: A Case Study in Taiwan
- Authentic e-Learning in a Multicultural Context: Virtual Benchmarking Cases from Five Countries
- Instructional Design Considerations for Science E-Learning
- E-book Instruction and Its Effects on Teaching and Learning
- The Relationship between E-book Users’ Learning Performance and Related Factors
- Comparison of Learning Experiences and Outcomes Between a Serious Game-Based and Non-Game-Based Online American History Course
Comments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.