A Checklist for Evaluating the Potential of Mod Tools in Developing Role-Playing Science Learning Game
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Sun Lin, H.Z. & Chiou, G.F. (2011). A Checklist for Evaluating the Potential of Mod Tools in Developing Role-Playing Science Learning Game. In S. Barton et al. (Eds.), Proceedings of Global Learn 2011 (pp. 1245-1251). AACE.
Retrieved from http://www.editlib.org/p/37326.
Conference Information

Global Learn (Global Learn) 2011
Melbourne, Australia
March 28, 2011
ISBN 1-880094-85-1
Siew-Mee Barton, John Hedberg & Katsuaki Suzuki
AACE
More Information on Global Learn
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Abstract
This study intends to develop a checklist for helping educators to evaluate the potential of mod tools to be applied in developing learning games. In the first phase, researchers developed draft version of checklist by related literature review and personal gameplay experiences; in the second phase, twenty-one participants who have experiences of modifying games were invited to help verify the draft checklist. The checklist consists of eighteen check items that were sorted into four dimensions (learning avatar, learning storyline, learning quest, and learning item), and three computer games’ mod tools were evaluated by the checklist.
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