What can we learn from the last 20 years of Role Based E-learning? Analysis and critique
New Search | Print Abstract | E-mail Abstract | Full Text | Save to My Collections | Export Citation |
Linser, R. (2011). What can we learn from the last 20 years of Role Based E-learning? Analysis and critique. In M. Koehler & P. Mishra (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (pp. 2153-2158). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/36623.
Conference Information

Society for Information Technology & Teacher Education International Conference (SITE) 2011
Nashville, Tennessee, USA
March 7, 2011
ISBN 1-880094-84-3
Matthew Koehler & Punya Mishra
AACE
More Information on SITE
Table of Contents
Author
Abstract
The paper presents an analysis and critique of the literature on online role play simulation games for education presented over the last 20 years at the various AACE conferences and journals as found in the EdItLib Digital Library. The analysis describes and critiques the way practitioners and researchers demarcated and understood the field of online role-play simulation games, it considers the design principles which they describe, and the theoretical conceptual schemes that are said to underlie such principles. The analysis, it is argued, shows that the field of online role play simulation games, which has significantly expanded during the last 20 years, is fractured to such an extent that it has become very difficult to evaluate the results of different projects. Some of the issues that disparately need to be addressed include theoretical conceptualization of what constitutes a role-play simulation game, design principles that need to be more clearly articulated, and evaluation strategies need to be structured for comparisons to be useful.
Also Read
- On-line Games, Simulations & Role-plays as Learning Environments: Boundary and Role Characteristics
- Switching Roles: a critique of the constructivist perspective on teachers and students – the case of online role-play simulation games
- The Magic Circle - Game Design Principles and Online Role-play Simulations
- Strategy for designing intrinsic educational games
- Role-play Simulation as Alternative to Work Experience Placement
- Global Project Management: Pedagogy For Distributed Teams
- Where is the Teacher? E-learning Technology, Authority and Authorship in teaching and learning
- Suppose you were someone else: The learning environment of a web-based role-play simulation
- On-line Role-play Simulation Games: Learning Objectives and Game Design, Part 2
- Computer Game Theories for Designing Motivating Educational Software: A Survey Study
Tags
Add tagComments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.


New comment