Skip navigation

Home | About | Contact

Digital Library > Conference Papers > ELEARN > Volume 2009, Issue 1 >
Login or register for free to remove ads.

Immersive Virtual Worlds in Educational Practice: Introducing Educators to Second Life

New Search
New Search
Print Abstract
Print Abstract
E-mail Abstract
E-mail Abstract
Full Text
Full Text
Presentation
View Slides
Add To Collection
Save to My Collections
Export Citation
Export Citation

Zijdemans Boudreau, A., Headley, S. & Ashford, R. (2009). Immersive Virtual Worlds in Educational Practice: Introducing Educators to Second Life. In T. Bastiaens et al. (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (pp. 2076-2081). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/32770.

OpenURL Link

Conference Information

ELEARN

World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2009
Vancouver, Canada
October 26, 2009
ISBN 1-880094-76-2
  Theo Bastiaens, Jon Dron & Cindy Xin
AACE

More Information on ELEARN

Table of Contents


Authors

Anita Zijdemans Boudreau, Pacific University, College of Education, United States; Scot Headley, Robin Ashford, George Fox Univeristy, United States

Abstract

This paper reports outcomes of the second iteration of a longitudinal action research study on the affordances of Second Life for enriched online teaching and learning. 'Introduction to Second for Educators' was a professional development opportunity offered to graduate students, faculty, and administrators as a distance course in spring 2009. Participants’ wiki reflections and exit questionnaires were analyzed to determine the effectiveness of a constructivist instructional design using guided discovery within a supportive Community of Inquiry [CoI]. Results indicate that the constructivist design ensures a level of facilitation requisite to successfully scaffolding novices’ experiential learning inworld. The CoI model is well supported in the data, with some deficits in cognitive presence. Challenges persist in the areas of technology and time. Action items for the Fall 2009 iteration include increasing activities to maximize SL affordances for building, problem solving, and peer collaboration, and adjusting measurement tools for improved future data analysis.

Also Read

Tags

Comments & Discussion

Comment on the paper above. You must be registered to participate. Registration is free.




Feedback and Suggestions please email info@editlib.org.