Effects of modern educational game play on attitudes towards mathematics, mathematics self-efficacy, and mathematics achievement
New Search | Print Abstract | E-mail Abstract | Full Text | Save to My Collections | Export Citation |
Ritzhaupt, A., Higgins, H. & Allred, B. (2011). Effects of modern educational game play on attitudes towards mathematics, mathematics self-efficacy, and mathematics achievement. Journal of Interactive Learning Research, 22(2), 277-297. Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/32132.
Journal Information

Journal of Interactive Learning Research
ISSN 1093-023X
Volume 22, Issue 2, 2011
Association for the Advancement of Computing in Education (AACE) Chesapeake, VA
More Information on JILR
Authors
Abstract
This study investigated the effects of modern educational game playing on middle school students’ attitudes towards mathematics, mathematics self-efficacy, and mathematics achievement. Two hundred twenty-five middle school students from four different Title 1 schools in two different counties in the southeastern United States were recruited. Students participated in a quasi-experimental pre-test and post-test design with 16-weeks of the game intervention and a minimum of one session of game play per week. The students’ gender, socio-economic status (SES), ethnicity, frequency of game play, and frequency of computer use were examined as moderating variables and covariates. ANCOVA detected significant and positive changes in students’ attitudes towards mathematics and mathematics self-efficacy. However, there was no significant change in students’ mathematics achievement. A students’ gender, SES, and frequency of computer use did not significantly interact with any of the criterion measures. Discussion and recommendations for future research are provided.
Keywords
Also Read
- Designing with and for Technological Pedagogical Content Knowledge: The Evolution of GeoThentic
- Using e-Learning Technologies in Developing Remeditainment Products for the Treatment of Children with Central Auditory Processing Disorder (CAPD)
- Post degree online course in Haematopathology and e-Learning: description of an innovative curriculum in e-Learning
- Podcasts in Higher Education: What Students Want, What They Really Need, and How This Might be Supported
- Using RSS in Collaborative Course Development
- Teaching for Success: Technology and Learning Styles in Preservice Teacher Education
- Reducing E-Learning Development Costs Using a Streamlined XML-based Approach
- Using Authentic Situations and Avatars to Build Knowledge in an E-Learning Environment
- Inspiring Learning and Teaching: Using e-tools to Facilitate Change
- Scenario making support in PBL
Tags
Add tagComments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.


New comment