Teacher utilization of technology-rich learning environments A critical analysis and review of e-learning materials for teaching Photography to Undergraduate students
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ALBayat, F., Higgett, N., Brown, S. & Cruickshank, I. (2007). Teacher utilization of technology-rich learning environments A critical analysis and review of e-learning materials for teaching Photography to Undergraduate students. In C. Montgomerie & J. Seale (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2007 (pp. 1430-1435). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/25562.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007
June 25, 2007
Craig Montgomerie & Jane Seale
More Information on EDMEDIA
Table of Contents
Technology is changing the way education is being delivered and educators are faced with numerous challenges. Whilst many educational institutions move into the "technology-rich" arena, educators have found it difficult to follow and use such environments to their advantage. Technology-rich learning environments offer the potential to take teaching and learning beyond the four walls of the classroom to where learning is based on real-world problems and learners become active participants in constructing their own learning. This paper critically analyses and reviews various e-learning materials for teaching photography in the undergraduate curriculum. It concludes that the e-learning tools which use rich multimedia, especially simulation (virtual camera), are most useful and engaging for students. They not only generate more interest but allow learning through 'exploration and investigation', in addition to attending and apprehending'; are providing more effective and a greater choice of learning experience.
- EVALUATION OF A MULTIMEDIA WORKSHOP MODEL: TRAINING INSTRUCTORS TO USE TECHNOLOGY IN THE CLASSROOM
- Integrated Model of Multimedia Effects on Learning
- Incorporating Cognitive Learning Theory & Instructional Design Models in Graduate-Level Multimedia Development Courses
- A Multimedia Matrix Model For Designing Instructional Strategies and Learning Experiences for Students of Human Movement Studies
- A REVIEW OF WEB-BASED LEARNING SYSTEMS FOR PROGRAMMING
- How to Design Educational Multimedia:A “Loaded” Question
- A Framework for the Evaluation of Visual Languages for Instructional Design: the Case of E2ML
- Developing a Framework of Electronic Literacy for Post-Compulsory, Remote-Access, Virtual Learning Environments
- An Interaction-Centric Learning Model
- An Integrated Model of Multimedia Learning and Motivation
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