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GEOWORLDS: Utilizing Problem-Based Scenarios in Second Life to Develop Advanced Geosciences Knowledge
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Russell, D. (2007). GEOWORLDS: Utilizing Problem-Based Scenarios in Second Life to Develop Advanced Geosciences Knowledge. In T. Bastiaens & S. Carliner (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (pp. 1813-1818). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/26615.
Conference Information

World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2007
Quebec City, Canada
October 15, 2007
Theo Bastiaens & Saul Carliner
AACE
More Information on ELEARN
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Abstract
Abstract: In this proposal we describe the design of an advanced geosciences program that uses Second Life Teen World to develop problem-based learning abilities and geosciences concepts in urban students. GeoWorlds are complex problem-based scenarios designed into 3-D virtual environments where students can interact with the virtual environment, AI guides and each other to develop a solution to the problem space. The design team also created a research program that utilizes sociocultural learning theories to develop an analytical qualitative analysis of the learning processes of the students.
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