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Power and Flow Experience in Time-Intensive Business Simulation Game
Journal of Educational Multimedia and Hypermedia Volume 19, Number 1
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Semantic web-driven LMS architecture towards a holistic learning process model focused on personalization
International Journal on E-Learning Volume 9, Number 3
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Learning-by-Teaching in Educational Game: Educational Outcome, User Experience and Social Networks
Journal of Interactive Learning Research Volume 21, Number 2
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Problem Solving Examples as First Class Objects in Educational Digital Libraries: Three Obstacles to Overcome
Journal of Educational Multimedia and Hypermedia Volume 18, Number 3
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Is AIBO Real? Understanding Children’s Beliefs About and Behavioral Interactions with Anthropomorphic Toys
Journal of Interactive Learning Research Volume 20, Number 4
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Strategies for Bridging the Digital Divide in Education between South and North Korea after Unification
EdMedia: World Conference on Educational Media and Technology Volume 2008, Number 1 ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Implementation of an Ontology-based Information Retrieval Model in the Classroom Setting
EdMedia: World Conference on Educational Media and Technology Volume 2008, Number 1 ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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E-Learning Platform Adapted to Programming Teaching/Learning
EdMedia: World Conference on Educational Media and Technology Volume 2008, Number 1 ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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Virtual Reality and Artificial Intelligence to Train Abilities of Diagnosis in Psychology and Psychiatry
EdMedia: World Conference on Educational Media and Technology Volume 2008, Number 1 ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
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